Home :: Reviews & Articles :: Forum :: Info :: Sponsors :: Links :: Shop :: F@H :: Newsletter
Bigbruin.com Logo
  Ad
Ad
Forum Index :: FAQ :: Search :: Memberlist :: Usergroups :: Register  :: Profile :: Log in to check your private messages :: Log in
Fixed Width Layout Wide Screen Layout BigBruin Forum Feed
Team Fortress 2 Update Released
steampowered.com
Post new topic   Reply to topic    BigBruin Forum Index -> Games
View previous topic :: View next topic  
Author Message
Doctor Feelgood
Feelgood Inc.


Joined: 07 Apr 2003
Posts: 16577
Location: New Jersey

PostPosted: Wed, 30 Apr 2008 09:56:05    Post Subject: Team Fortress 2 Update Released Reply with quote View Single Post

Quote:
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

Source Engine

Improved particle performance on multi-core machines

Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)

Fixed surround sound initialization problems with new speaker modes defined in Vista

Team Fortress 2

Added Goldrush

Added Character Info and Loadout to the main menu

Added 39 Medic achievements

Added unique Medic items:

The Blutsaugher, The Kritzkrieg, and The Ubersaw

Added new attack animations to most melee weapons

Added new speech for the Heavy and Demoman

Added Stopwatch mode to Tournament mode

Automatically used on Attack/Defense maps

Teleporter effect no longer shows up on invisible or disguised Spies

Spies disguised as their own team can now capture control points

Increased force taken by pipebombs by bullets and explosions

Target ID hud is now colored red or blue to match the spectator target

Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts

Fixed exploit where clients could start benchmark mode on servers

Fixed drowning exploit that allowed players to regenerate health

Fixed reload exploit that allowed plays to fire instantly after switching weapons

Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front

Fixed invulnerability overlay not drawing if the invuln player was previously on fire

Fixed "times used" entry in teleporters maxing out at 32

Fixed rare client crash on level change during control point capturing

Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements

For Mapmakers:

Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken

Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable

Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules

Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint

Granary

Added setup time logic, and gates to the middle

Fixed an overlay alignment bug on one of blue's gate signs

Minor lighting fixes in red/blue spawns

2Fort

Added medium ammo and health to basement hallways

Added small ammo and health to top of spiral

Fixed a clip brush exploit outside blue sniper deck

Fixed number "2" overlay on front of red base not being assigned to the brush face

Portal

Fixed a rare crash related to bone setup

steampowered.com

_________________
Back to top
View user's profile Send private message Visit poster's website AIM Address
(TSC)Bender
Rated PG-13


Joined: 11 Feb 2008
Posts: 29

PostPosted: Wed, 30 Apr 2008 11:06:24    Post Subject: Reply with quote View Single Post

Got 7 of the medic achievements last night, some of them look to be near impossible to get. Also surprised I didn't see any teams with all medics lol
Back to top
View user's profile Send private message
edvallie
Stanley Cup Time


Joined: 07 Aug 2005
Posts: 1222
Location: Computer

PostPosted: Tue, 06 May 2008 13:24:02    Post Subject: Reply with quote View Single Post

I've got the first two new weapons unlocked already Smile
_________________
Currently being eaten by a system called Oracle9i, gosh it's sticky in here.
Back to top
View user's profile Send private message AIM Address
(TSC)Bender
Rated PG-13


Joined: 11 Feb 2008
Posts: 29

PostPosted: Wed, 07 May 2008 14:34:15    Post Subject: Reply with quote View Single Post

Almost got the second one here. Haven't been able to play as much as I would like, damn school hehe
Back to top
View user's profile Send private message
Big B
Rated NC-17


Joined: 30 Apr 2006
Posts: 168

PostPosted: Thu, 08 May 2008 00:01:13    Post Subject: Reply with quote View Single Post

achievements is complete BS and shouldn't be in a FPS game! We shouldn't have to earn the right to use weapons in a FPS game its complete bull crap
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    BigBruin Forum Index -> Games All times are GMT - 4 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum
Copyright © 2000 - 2008 BigBruin.Com - All rights reserved - phpBB © phpBB Group